Nemesis 3: The Eve of Destruction

Gofer no Yabō Episode II

The cover art is inspired from the movie poster to Star Trek III: The Search for Spock.
Developer(s) Konami
Publisher(s) Konami
Composer(s) Michiru Yamane
Kazuhiko Uehara
Motoaki Furukawa
Yukie Morimoto
Masahiro Ikariko
Platform(s) MSX
Release date(s) MSX
  • JP Jaunary 27, 1989
I-revo
Genre(s) Shoot 'em up
Mode(s) Single-player
Media/distribution ROM cartridge

Gofer no Yabō Episode II (ゴーファーの野望EPISODE II?, lit. "Gofer's Ambition Episode II") is a 1988 computer game, developed and published by Konami exclusively for the MSX platform. It was released in Europe as Nemesis 3: The Eve of Destruction. The game is part of the long running Gradius series of side-scrolling shooters and is a spin-off to Nemesis II. It is the second game of the series to be released for the MSX only after Nemesis II. In terms of the story; the game is a sequel to Nemesis, Nemesis II, and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by a direct descendant of James: David Burton and his AI Gaudie.

Contents

Gameplay

Vixen Classes

Four distinct classes of Vixen can be chosen: The first one resembles the original Vic Viper. The second one is a twisted version of Vic Viper, featuring the new "Photon Missile". The third one is more like Metalion from Nemesis II, featuring "Napalm Missile" and (Extended) "Fire Blaster". The fourth one is more like the Sabel Tiger from Salamander, featuring the 2-way missile approach and "Ripple Laser".

All four classes may choose between the classic "Shield" or the "Force Field", which takes less hits to expire, but protects from any direction.

It's also possible to choose the behavior of "Option", from the original shadow movement, "Fixed" and "Rolling" (just like "Option Warrior" from Nemesis II).

Weapons

The game retains several of the new weapons introduced in Nemesis II like "Up Laser", "Fire Blaster" and "Vector Laser" as well as Salamander weapons like "Meteor Laser" and "Screw Laser". This is the only game in the Nemesis series which visibly keeps track of the number of speed boosts.

In order to upgrade the ship's weapons, secret spots must be found, just like the secret stages in Nemesis and Nemesis II and the predictions in Salamander.

External links